Toondoo Application Based on Contextual Approach: Development of Comic Learning Media

Authors : L Maharani; Rahmi Fuji Hidayah .; Dwi Isti Rahayu; Yuberti Yuberti; Happy Komikesari et al.
article cite 17 Year 2019
source: Journal of Physics Conference Series
Abstract

This research aims to develop a comic learning media in the form of ToonDoo Applications in the subject of the circular motion. This research uses research and development methods by using a model from Borg & Gall that is adapted by Sugiono. The data of this study were obtained from the results of questionnaire responses of students and educators, validation questionnaires for material experts, media experts, and linguists. The type of data produced is qualitative data which is analyzed with criteria for assessment categories to determine product quality. The feasibility of comic physics books using the Toondoo application is based on a contextual approach according to experts in the "very feasible" category with an average score score of 94.19% material experts, 89.46% media experts, 93% and 83.33%. To use comic book physics using the Toondoo application based on a contextual approach according to students and educators in the "very interesting" category with an average score of 85.61% in small group trials, 86.01% field trials and educator experience testing 88, 59%.


Concepts :
Educational Games and Gamification
Edcuational Technology Systems
Blockchain Technology in Education and Learning
article cite 17 Year 2019 source Journal of Physics Conference Series
SDGs
Quality Education
Citations by Year
YearCount
2019 17