Inovasi Media Pembelajaran Berbasis Markeless Augmented Reality Untuk Meningkatkan Minat Belajar Siswa

Authors : Sultan Fakhrur Rassyi; Jihan Fadhilah; Lalu Riki Gita Sukma
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Abstract

The COVID-19 (Coronavirus Disease) pandemic affects policy changes and reforms to be implemented in various sectors, one of which is the education sector. On March 17th 2020, the minister of education and culture of the Republic of Indonesia issued a circular, regarding online learning. Alternatives that can be used in learning during the pandemic are to use digital technology and several supporting learning media such as zoom, google classroom, WhatsApp, and other applications. Throughout online learning, there are many complaints from students who are not happy with learning online. Therefore, there is a need for learning media that can help teachers to make students more interested and independent in learning during the COVID-19 pandemic and the new normal era, namely the Meaning of Learning Markerless Augmented Reality-Based Learning Media. The purpose of this research is to create alternative learning media that can be used in creating an interesting, fun, and interactive learning atmosphere during the pandemic and new normal era. By using Markerless Augmented Reality technology as a learning medium, students can learn the material more easily and pleasantly by making observations, so as to increase their interest and understanding of a lesson. The method we use is using descriptive analysis and primary data search to identify the problems stated above. The idea implementation is designed by making a prototype as well as finding primary data with a questionnaire. Primary data is used to reinforce ideas so that ideas can answer problems. This idea uses qualitative and exploratory analysis so that the planned idea can be implemented properly. And of course, this learning media can help the learning process online. Keywords: Augmented Reality, Arti Learning, New Normal


Concepts :
Mathematics Education and Pedagogy
Educational Methods and Media Use
Blockchain Technology in Education and Learning
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