Abstract
This classroom action research aims at improving the SMAN 5 students’ pragmatic competence of Bahasa Indonesia through the role-play and their motivation in learning Bahasa Indonesia. In general, this research was conducted in four cycles. Each cycle consists of (1) preparation; (2) the application of role-play, which consists of the initial stage, implementation of role play, and evaluation; (3) observation; and (4) discussion. Based on the analysis, it is found that the students’ pragmatic competence can be improved through the implementation of role-play. The students’ achievement can reach the three instructional domains, namely cognitive, affective, and psychomotor. Also, the students’ participation, enthusiasm, and attitude to the subject matter Bahasa Indonesia are increase as well as the teachers' professionalism because of the role-play implementation.
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| Year | Count |
|---|---|
| 2020 | 2 |