Abstract
Learning 4.0 requires all parties to continue to innovate following developments in technology, information, and communication. One of the problems today is that lecturers use more conventional learning models (face to face) which make students bored and uninterested in participating in the learning process. This causes the results expected by the lecturers are not to follow reality. To overcome this problem, innovation is needed, namely using e-learning. The purpose of this study is to assist students in strengthening their knowledge of using digital technology in the learning process so that the expected results are by what is designed. The research approach used a descriptive qualitative approach. Research location in primary teacher education study program, University of Mataram. Data collection techniques using interviews, documentation, and observation. The primary data sources were 37 students and 3 lecturers, while the secondary data sources were observations and documentation on the learning process in the classroom. Data analysis techniques through data condensation, data presentation, and concluding. The results showed: 1) There was an increase in student skills in using technology in the learning process. 2) Increasing student knowledge about applications that can be used for the learning process. 3) The growing awareness of students on the use of gadgets in the learning process. After this research is carried out, teachers must be able to innovate in the learning process so that students can recognize and implement various types of learning applications.