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Abstract
The present work, excerpt from doctoral research in progress, aims to present the development of a game with automatic feedback for the teaching of functions through the GeoGebra software.As a theoretical contribution, gamification strategies associated with Raymond Duval's Records of Semiotic Representation were used, relating the same mathematical object to different types of records.It is hoped that the use of the game can encourage students to raise their levels of motivation and engagement to study mathematics and obtain more meaningful learning, through playful learning and with the use of digital technological resources.
Concepts :
Education and Digital Technologies
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Year 2023
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Citations by Year
| Year | Count |
|---|---|
| 2023 | 0 |