Abstract

 
 
 
 Abstract:
 Background: The foundation of forensic anthropology lies in the knowledge of skeletal biology and related subjects. Human skeletal remains, essential for forensic anatomical learning, are becoming increasingly difficult to obtain. Thus, alternative approaches like virtual reality are necessary. The aim of this research is to develop virtual reality applications for forensic anthropology.
 Methodology: In the initial phase, a survey was conducted to assess students' readiness for virtual-based learning. Subsequently, experts were interviewed to gain insights into bone design, after which skeletal preparations were manually drawn using laboratory specimens. Two-dimensional drawings were then transformed into three-dimensional designs to facilitate identification from various angles.
 Results: A total of 277 student respondents participated in the survey, evaluating their readiness and expectations towards adopting virtual reality. The readiness and expectations scores were notably high, at 4.29 and 4.09 respectively. A virtual bone model, specifically a femur, was designed in two dimensions and then translated into a three-dimensional form.
 Conclusion: Students display a high level of readiness and positive expectations regarding the integration of virtual reality into forensic anatomical education. Therefore, there is a need for the implementation and evaluation of virtual reality tools.