PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS PERMAINAN MONOPOLI DI ERA NEW NORMAL

Authors : Siti Istiningsih; Muhammad Erfan; Darmiany Darmiany; Fitri Puji Astria
article cite 12 Year 2021
source: COLLASE (Creative of Learning Students Elementary Education)
Abstract

During learning from home activities, students spend more time at home and the most common activity is playing. In the new normal era, students are used to playing so they need additional time to focus on teaching and learning activities. One of the efforts that can be made by educators in overcoming this problem is to develop a game that involves educational content that can make students more active. Therefore, this study aims to develop a monopoly game-based learning media with the aim that students become more active in participating in teaching and learning activities. This research is a development research and the development model used is ADDIE which consists of five stages, namely Analysis, Design, Development, Implementation, and Evaluation. Data analysis was carried out qualitatively. The results of the development show that the monopoly game-based learning media is feasible and effective to be used as a learning medium as the validation results from media experts who get a percentage of 81%, validation results by material experts with a percentage of 86%, and the responses of students in small groups who obtain a percentage of 85%.


Concepts :
Mathematics Education and Pedagogy
Edcuational Technology Systems
Educational Methods and Media Use
article cite 12 Year 2021 source COLLASE (Creative of Learning Students Elementary Education)
SDGs
Quality Education
Citations by Year
YearCount
2021 12