Enhancing Scientific Literacy through Augmented Reality in Ethnochemistry: Exploring Students’ Perceptions in Sasambo Cultural Context

Authors : Saprizal Hadisaputra; Jono Irawan; Yayuk Andayani; Burhanuddin Burhanuddin; Aliefman Hakim
article cite 0 Year 2025
source: International Journal of Information and Education Technology
Abstract

Enhancing students’ scientific literacy is essential to help them develop critical thinking and problem-solving skills in science learning. This study aims to develop an AR application that can visualize the molecular structure of chemical compounds from the perspective of the Sasambo ethnic group. The Sasambo ethnic group’s rich cultural heritage and traditional practices contribute significantly to the cultural mosaic of Indonesia. This research employed a mixed-method approach involving development, implementation, and evaluation stages. The Augmented Reality (AR) application was developed using Unity 3D and Vuforia SDK, and validated by media and content experts. Data were collected through questionnaires and scientific literacy tests. The study involved a sample group of eighty-five students taking basic chemistry courses to ensure the reliability and relevance of the findings. The results indicated that students found the AR application practical and effective for learning chemistry, with 60.0% agreeing on its efficiency and 46.7% strongly agreeing that it aided in understanding ethnochemical concepts. Additionally, 40.7% reported improved scientific literacy, and 56.7% emphasized integrating cultural elements. Scientific literacy outcomes also showed high proficiency, particularly in interpreting data (77.24%), explaining data scientifically (75.25%), and designing investigations (58.75%). This research contributes to integrating local wisdom into science education through immersive technology, providing an innovative approach that bridges cultural context with abstract scientific content and supports the development of culturally responsive and engaging chemistry learning.


Concepts :
Augmented Reality Applications
Innovative Education Methods and Tools
Educational Technology and E-Learning
article cite 0 Year 2025 source International Journal of Information and Education Technology
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