Research output
7,171 paper
Effect of the STEAM Method on Children’s Creativity
article
cite 10
Year 2023
Open Access
The effectiveness of english teaching materials based on content and language-integrated learning (CLIL) to increase the technological pedagogical content knowledge (TPACK) of prospective biology teachers
article
cite 10
Year 2023
Open Access
The Effectiveness of Case Method Learning in View of Students' Critical Thinking Ability
article
cite 10
Year 2023
Open Access
Analysis of Collaboration, Communication, Critical Thinking, and Creative Thinking Ability of Students in Solving Science Problems in Terms of Gender
article
cite 10
Year 2023
Open Access
Validation of E-Module Based on Argument-Driven Inquiry using 3D Page Flip Professional to Improve Students' Generic Science, Critical Thinking and Scientific Argumentation Abilities
article
cite 10
Year 2023
Open Access
Dynamic blend of ethnoscience and inquiry in a digital learning platform (e-learning) for empowering future science educators' critical thinking
article
cite 10
Year 2023
Open Access
Meningkatakan Hasil Belajar dengan Pendekatan Pembelajaran Culturally Responsive Teaching Model Probem Based Learning
article
cite 10
Year 2023
Open Access
Development of Biology Learning Media Assisted by Construct2 to Improve Critical Thinking Skills
article
cite 9
Year 2023
Open Access
Pengaruh Strategi Pembelajaran Problem Based Learning (PBL) Terhadap Keterampilan Metakognitif dan Kemampuan Pemecahan Masalah Mahasiswa
article
cite 9
Year 2023
Open Access
Academic Text Quality Improvement By English Department Students of University of Mataram : A Study on Pre-Editing of Google Neural Machine Translation
article
cite 8
Year 2023
Open Access
Analisis Kemampuan Pemecahan Masalah Matematis dalam Menyelesaikan Soal Cerita Ditinjau dari Kemampuan Berpikir Kritis Siswa
article
cite 8
Year 2023
Open Access
Implementasi Program Kampus Mengajar Angkatan 4 dan Dampaknya Terhadap Budaya Literasi Siswa di SDN 43 Cakranegara
article
cite 8
Year 2023
Open Access
Using Augmented Reality Virus (VAR) Application Media to Improve High School Students' Disposition and Creative Thinking Skills
article
cite 8
Year 2023
Open Access
Integration of Technological Pedagogical and Content Knowledge in 21st Century Learning
article
cite 8
Year 2023
Open Access
Pengembangan Soal-Soal Literasi dan Numerasi Berbasis High Order Thinking Skills (HOTS) untuk Siswa Sekolah Dasar (SD)
article
cite 8
Year 2023
Open Access